This is another animal that students have a chance to encounter when they play Cyber STEM Academy's underwater activity. A Giant Grouper. I started the model in Zbrush and used 3ds Max and Quixel's Ddo to finish it. Even though I kept it low poly for good optimization I like the effect of the normal map to make it look a bit more organic.
Saturday, April 25, 2015
Thursday, April 23, 2015
A low poly game character for CyberSTEMAcademy. Both Heavy Metal magazine and Heavy Metal the animated film warped my mind as a kid. I loved the art and who can forget the movie's Corvette atmospheric reentry scene. Beware the Lok-nar! Anyway I like art-deco too and since this character has some of those influences I kept the shapes pretty simple.
Tuesday, April 21, 2015
A low poly model that made the rounds. I started with Groboto's boolean primitives to quickly concept out some form and then took it to Zbrush. Finally into 3ds Max and Headus UV layout to establish good coordinate layouts for the textures. I used an older version of Quixel's DDo to texture it. These days I tend to use Substance painter and Substance Designer a bit more but Quixel is awesome. I guess this shape is impractical for a submarine but hey. . .
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