Tuesday, April 21, 2015



A low poly model that made the rounds. I started with Groboto's boolean primitives to quickly concept out some form and then took it to Zbrush. Finally into 3ds Max and Headus UV layout to establish good coordinate layouts for the textures. I used an older version of Quixel's DDo to texture it. These days I tend to use Substance painter and Substance Designer a bit more but Quixel is awesome. I guess this shape is impractical for a submarine but hey. . . 

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