by Matt Bell
on Sketchfab
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| Render using VRay in 3ds Max (the ship was created by my colleague, Lou Bonbrest) | 
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| ZBrush sculpt I made of a Giant Grouper; rendered in Marmoset Toolbag and composited in Photoshop | 
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| Zbrush, Marmoset and Photoshop | 
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| Zbrush Leatherback Turtle, Marmoset render, composited in Photoshop | 
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| Zbrush WhiteTipReefShark, Marmoset render, composited in Photoshop | 
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| Early Concept promo piece of CyberAcademy Megalith center | 
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| Early concept for CyberAcademy NorthWing Roof | 
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| I3D Christmas card art done with 3ds Max, VRay and AfterEffects | 
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| Splash page art for Tadpoles game. Zbrush, 3ds Max and Photoshop | 
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| Tadpoles character sheet- A children's game we did for U.S. Naval Office of Research. The characters were sculpted in Zbrush and rendered in Marmoset Toolbag | 
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| Early concept promo piece for Tadpole game when the working title was Leap Frog with another style of Immersive 3D logo | 
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| Tadpoles promo pieces | 
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| Low poly art of a Tadpole character's parachute. Zbrush, 3ds Max and Marmoset Toolbag | 
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| Tadpoles Screen Selection page | 
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| Promo piece for Alien Relocation game | 
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| Poster art promo for Cyber Academy's Merissa Lone game | 
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| Promo art for Debt Ninja game which teaches concepts related to personal finance | 
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| F-18 landing- Promo piece for Office of Naval Research- 3ds Max, Mental Ray and Photoshop | 
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| 3ds max, Mental Ray and Photoshop | 
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| Carrier approach concept piece. 3ds Max, Mental Ray, Photoshop | 
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| Promo piece, Office of Naval Research- 3ds Max, Mental Ray and Photoshop |