by Matt Bell
on Sketchfab
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Render using VRay in 3ds Max (the ship was created by my colleague, Lou Bonbrest) |
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ZBrush sculpt I made of a Giant Grouper; rendered in Marmoset Toolbag and composited in Photoshop |
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Zbrush, Marmoset and Photoshop |
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Zbrush Leatherback Turtle, Marmoset render, composited in Photoshop |
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Zbrush WhiteTipReefShark, Marmoset render, composited in Photoshop |
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Early Concept promo piece of CyberAcademy Megalith center |
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Early concept for CyberAcademy NorthWing Roof |
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I3D Christmas card art done with 3ds Max, VRay and AfterEffects |
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Splash page art for Tadpoles game. Zbrush, 3ds Max and Photoshop |
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Tadpoles character sheet- A children's game we did for U.S. Naval Office of Research. The characters were sculpted in Zbrush and rendered in Marmoset Toolbag |
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Early concept promo piece for Tadpole game when the working title was Leap Frog with another style of Immersive 3D logo |
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Tadpoles promo pieces |
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Low poly art of a Tadpole character's parachute. Zbrush, 3ds Max and Marmoset Toolbag |
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Tadpoles Screen Selection page |
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Promo piece for Alien Relocation game |
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Poster art promo for Cyber Academy's Merissa Lone game |
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Promo art for Debt Ninja game which teaches concepts related to personal finance |
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F-18 landing- Promo piece for Office of Naval Research- 3ds Max, Mental Ray and Photoshop |
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3ds max, Mental Ray and Photoshop |
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Carrier approach concept piece. 3ds Max, Mental Ray, Photoshop |
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Promo piece, Office of Naval Research- 3ds Max, Mental Ray and Photoshop |