by Matt Bell
on Sketchfab
Render using VRay in 3ds Max (the ship was created by my colleague, Lou Bonbrest) |
ZBrush sculpt I made of a Giant Grouper; rendered in Marmoset Toolbag and composited in Photoshop |
Zbrush, Marmoset and Photoshop |
Zbrush Leatherback Turtle, Marmoset render, composited in Photoshop |
Zbrush WhiteTipReefShark, Marmoset render, composited in Photoshop |
Early Concept promo piece of CyberAcademy Megalith center |
Early concept for CyberAcademy NorthWing Roof |
I3D Christmas card art done with 3ds Max, VRay and AfterEffects |
Splash page art for Tadpoles game. Zbrush, 3ds Max and Photoshop |
Tadpoles character sheet- A children's game we did for U.S. Naval Office of Research. The characters were sculpted in Zbrush and rendered in Marmoset Toolbag |
Early concept promo piece for Tadpole game when the working title was Leap Frog with another style of Immersive 3D logo |
Tadpoles promo pieces |
Low poly art of a Tadpole character's parachute. Zbrush, 3ds Max and Marmoset Toolbag |
Tadpoles Screen Selection page |
Promo piece for Alien Relocation game |
Poster art promo for Cyber Academy's Merissa Lone game |
Promo art for Debt Ninja game which teaches concepts related to personal finance |
F-18 landing- Promo piece for Office of Naval Research- 3ds Max, Mental Ray and Photoshop |
3ds max, Mental Ray and Photoshop |
Carrier approach concept piece. 3ds Max, Mental Ray, Photoshop |
Promo piece, Office of Naval Research- 3ds Max, Mental Ray and Photoshop |